ABOUT US

ABOUT US

What we believe, what we do, and who we are

Our Philosophy

We love to make things and help other make things. Regardless of technical or artistic ability, we believe everyone should be empowered to build prototypes and realize their ideas. We develop technology and techniques that will enable digital technology to be part of everyone's creative workflows.

What We Do

M3 (MishMashMakers) is a research and technical writing consultancy that was started by a Computer Scientist who loves to make things.

Although fabrication technologies have become cheaper and more user friendly, there are still significant technical, financial and knowledge barriers that prevent most people from integrating these technologies into their creative workflows. M3 seeks to improve access to these fabrication techniques and computational design by developing methods, blue prints, and proof-of-concept prototypes to reduce the technology barriers that makers encounter, thus empowering non-technical users to realize their creative potential.

Leveraging over a decade of experience in technical writing, crafting, and programming, we also seek to advance the state of the art in Human Computer Interaction, making, fabrication by contributing to the academic community through our own academic research (see Research Lab) and helping others with their academic research (see Technical Writing).

Our clients and partners include graduate students, academic researchers, industry researchers, educational institutions, non-profits, and small to medium-sized companies.

By the Numbers

Years in Academia
Research and Service Awards
Research Papers Published
Manuscripts Written and/or Edited
USPTO Patents Granted
Projects Managed

The Team

Michelle Annett
Michelle Annett is a PhD graduate from the Department of Computing Science at the University of Alberta in Edmonton, Alberta, Canada. She held an NSERC-funded Post-Doctoral Fellowship in the DGP Lab at the University of Toronto and Autodesk Research. She was also an intern and visiting researcher at Microsoft Research and an intern at Autodesk Research.
Her research focuses on how to improve access to, and the usability of, technology. During her Post-Doc and PhD, she focused on issues related to the acquisition of new skills within the fabrication and making domain, in addition to innovations in input and interaction techniques. In the past, she focused on how multi-touch devices could be integrated into occupational and physical therapy programs and uncovered the fundamental issues with pen-based interfaces. she also knows a thing or two about virtual reality (from her MSc).