GI 2014 Publication! How Low Should We Go? Microsoft Research Internship paper #2

Today is a big day in the world of Michelle because I have lots of news to share! In addition to the CHI 2014 publication on the High Performance Stylus System, I am happy to report that I also have a follow-up paper that will be presented a Graphics Interface 2014 in Montreal entitled, “How Low Should We Go? Understanding the Perception of Latency While Inking”! (Yaaah again for no cell phone roaming fees to attend the conference!) As the paper is forthcoming, I can’t release all of the details but I can share the abstract and a short video that we shot. Once the full paper is available, I will provide a link to it.

Abstract:
Recent advances in hardware have enabled researchers to study the perception of latency. Thus far, latency research has utilized simple touch and stylus-based tasks that do not represent inking activities found in the real world. In this work, we report on two studies that utilized writing and sketching tasks to understand the limits of human perception. Our studies revealed that latency perception while inking is worse (~50 milliseconds) than perception while performing non-inking tasks reported previously (~2-7 milliseconds). We also determined that latency perception is not based on the distance from the stylus’ nib to the ink, but rather on the presence of a visual referent such as the hand or stylus. The prior and current work has informed the Latency Perception Model, a framework upon which latency knowledge and the underlying mechanisms of perception can be understood and further explored.

Although every accepted paper is cause for celebration, I am especially happy that this paper was accepted because the proposed Latency Perception Model is a nice summary of all the latency work that has been done by myself and others thus far. Here is the YouTube video summarizing our work:

 

CHI 2014 publication! In the Blink of an Eye, Microsoft Research internship paper #1

Woo hoo! It’s finally time that I can talk about some of the awesome work that I did at Microsoft Research while I was on my extended internship! One of my forthcoming papers, entitled “In the Blink of an Eye: Investigating Latency Perception during Stylus Interaction” is going to appear in the proceedings of CHI 2014. The conference will take place at the end of April in Toronto (yippeee no cell phone roaming fees!) but here is sneak preview of the abstract and the video we shot for the project. The follow-up to this work will be published at Graphics Interface 2014, and can be seen here.

The HPSS was built by Albert Ng and Paul Dietz, who collaborated previously on the High Performance Touch System that you can see here on YouTube. The psychophysical just-noticeable difference studies were incepted, conducted, and analyzed by me! Anoop Gupta and my supervisor Walter acted as mentors on the project.

Abstract:
While pen computing has become increasingly more popular, device responsiveness, or latency, still plagues such interaction. Although there have been advances in digitizer technology over the last few years, commercial end-to-end latencies are unfortunately similar to those found with touchscreens, i.e., 65 – 120 milliseconds. We report on a prototype stylus-enabled device, the High Performance Stylus System (HPSS), designed to display latencies as low as one millisecond while users ink or perform dragging tasks. To understand the role of latency while inking with a stylus, psychophysical just-noticeable difference experiments were conducted using the HPSS. While participants performed dragging and scribbling tasks, very low levels of latency could be discriminated, i.e., ~1 versus 2 milliseconds while dragging and ~7 versus 40 milliseconds while scribbling. The HPSS and our experimentation have provided further motivation for the implementation of latency saving measures in pen-based hardware and software systems.

CHI 2012 EA Publication! Tabletops in Motion

To round out the old work that I have neglected to post over the last year, Fraser and I did some work using electromyography, motion capture, and a multi-touch tabletop to understand the extent of motor movements made during multi-touch tabletops usage in rehabilitation settings. The results of our experiment went into our CHI 2012 work in progress, “Tabletops in Motion: The Kinetics and Kinematics of interactive surface physical therapy”, found here, as well as our ICDVRAT 2013 paper discussed here.

Abstract:
Technology-based rehabilitation methods have shown promise for improving physical therapy programs, but much of the research is lacking quantitative analysis. We present a study conducted with healthy participants where we compared traditional “table-based” therapy methods with new technology-based methods. Using motion analysis and electromyography recordings, we assessed the kinetic and kinematic dimensions of participant motion during four activities. While technology-based methods are more enjoyable, our results indicate that it is the design of an activity that has a significant impact on the movements performed.

ICDVRAT 2012 Publication! User Perspecitves on Multi-Touch Tabletop Therapy

Fraser was nice enough to go to Paris on my behalf. The paper reported on the second half of our CHI 2012 WIP experiment (http://dl.acm.org/citation.cfm?id=2223801). I forgot to post about it before, so here it is, better late than never!

Abstract:

Technology-based activities are becoming more popular in therapy programs, and direct-touch interactive tabletops seem particularly suited to many therapy tasks. To better understand the potential benefit of interactive tabletops in rehabilitation, we examined users’ attitudes as they performed rehabilitation activities on a multi-touch tabletop and a normal, non-interactive surface. This revealed the elements of multi-touch tabletops and their associated activities that contribute to their success in rehabilitation programs and identify improvements for future designs. We found that although the engaging and dynamic nature of the interactive tasks was preferred, many participants were heavily influenced by prior exposure to commercial interaction devices and expected very precise and responsive sensing. We discuss the implications of user expectations and experiences on the design of future activities and rehabilitation technologies.

Back from Microsoft Research

So it has been a very busy year! I recently finished my time at Microsoft Research in Redmond, went on trips to Disneyland, Paris and Scotland / Ireland, helped with and attended my sister’s wedding, got engaged (!), passed my candidacy exam, and did a ton of research and paper writing! I’m now back in Edmonton and eager to finish up my thesis!

Sadly, due to the new Logo, this beauty is no longer 🙁

While in the US I discovered electronic paper cutters such as the Silhouette Cameo. Needless to say, I now have a new hobby.

Cliffs of Moher, Ireland

Chihuly Glass Art, Washington

We’re Engaged (happened in Disneyland Paris)!!

Inside the Natural History Museum in Dublin, Ireland.