A blast from the past: Resources for Story Structure, Dramatic Elements, and Student-Centered Learning

Back in 2007, I was fortunate enough to be part of the a Canadian Distributed Mentor Project (CDMP) which is now known as the Collaborative Research Experiences for Undergraduates – Canada (CREUC)). The CDMP is a program that encourages undergraduate women in Computer Science and Computer Engineering to go to graduate school. It matches female students who have finished their 2nd or 3rd year of undergraduate studies with female professors for a summer of research and mentoring. Participating in the program was a really great experience for me, as I got to work with Dr. Eleni Stroulia and on wiEGO,a java based applet that interacts with an open source content management system, Moodle, and a wiki, to assist Junior High students with their group projects. wiEGO supports the inter-play linguistic and spatial-visual intelligences held by the collaborating learners though the of a visualization toolkit. A report that I wrote up about the project is available here.

A few days ago, I was contacted by Audrey Plasse, a teacher in Vermont with the Green Mountain Central School District, whose student’s had stumbled a list of resources that I used during the project. They found a new link about Freidman’s Pyramid that they (and I) find to be very informative and thought that it should be added to my resources page. I wish that I found it when I was working on the project! Although I no longer have access to the original webpage, I wanted to repost the resources page here so that others could find it and I can easily add to it.
Story Structure & Dramatic Elements:

Collaboration, Student-Centered Learning & Wiki Links:

wiEGO – Wiki Integrating Electronic Graphical Organizers

In the summer of 2007, I was awarded a Canadian Distributed Mentor Project award and spent the summer continuing my previous work with Dr. Eleni Stroulia. wiEGO, my summer project, is a java based applet (built off of AnnokiBlooms) that interacts with an open source content management system (Moodle) and a wiki (Annoki) to assist Junior High students with their group projects. Keeping Bloom’s Taxonomy of learning objectives in mind, to enable increasingly rich levels of learning, wiEGO supports a variety of graphic organizer structures of different complexities and enables the association of a single wiki document with multiple graphic organizers. wiEGO is comprised of three main sections.

Moodle

Moodle (Modular Object-Oriented Dynamic Learning Environment) is a platform independent content based management system (CMS) that is used by educators at all levels of education (elementary, secondary and post-secondary) throughout the world. Moodle takes a “constructivist and social constructionist approach to education, emphasizing that learners (and not just teachers) can contribute to the educational experience in many ways” [8]. It is used to post course materials, administer quizzes, create assignments, blogs, message boards, and forums, and manage course content through an online e-learning website. Moodle is not only user friendly for students and teachers, but it is also developer friendly. Everything in Moodle is modular, so any new additions that need to be made, which are called ‘blocks’, are extremely easy to author and implement.  All code is written in php.

To implement wiEGO, not many modifications needed to be made to our Moodle installation. I added in a ‘wiEGO Block’ that allows a user to view all of the wiki changes fellow group members have made since their last login to Moodle. A user can select a page title from the list of recent changes and they will not only be taken to this page to view the changes, but also logged into Annoki so they can edit, view or add new pages. This transparent login allows a student to only log in once, to Moodle, and not twice (once to Moodle and once to Annoki).

Annoki

Annoki (Annotated Wiki) is web-based wiki that contains a variety of wiki extensions. A wiki is a website that encourages individuals to collaborate with other via editing and commenting on ‘wiki’ pages. A wiki is an excellant piece of software to use for group project planning because it can track user behavior and allow for an anytime, anywhere collaboration between group members. When a group is writing a final report, this is very efficient because any member can edit a section of the page, and no one will have to email their section of the report to another group member. As well, a teacher can look at the history of a page and determine which group members have collaborated when, and how meaningful their contributions were.

With is in mind, Annoki is based on the very popular Mediawiki software application. Mediawiki is a LAMP system (Linux, Apache Server, mySQL, PHP) that is platform independent. In terms of the wiEGO project, the seamless combination of php and mySQL allows me to easily query the mySQL database and output XML files that can be used in the EGO program.

There are many different extensions and modifications that I added to Annoki to fulfill the wiEGO project. Finally, I needed to update Annoki from version 1.5 to 1.10, which took me roughly 2 weeks. I also added a spellchecker, pdf viewer, task pages, calendar, group access control, special pages to create new group projects (for teachers) and wiEGO extensions to seamlessly allow users to open EGO in a new browser window, to name a few. I also spent a large amount of time on the CSS of the website and changed the wiki skin (Figure 3). Some of the new functionality required me to write some JavaScript to interact with the PHP and mySQL of Mediawiki.

EGO

Because wiEGO contains an extension of AnnokiBlooms it implements a previous toolkit that one of Dr. Stroulia students had created, TOMU. TOMU is java-based applet that reads in an XML XTM file. The XML files TOMU uses are created by our wiki, Annoki. This being said, TOMU queries the database for every wiki pages’ name and associated pages and outputs them to an XML XTM file. This XML file is read by the TOMU toolkit, and TOMU uses a package called TouchGraph to render a topic map.

Keeping with the methods used in TOMU and AnnokiBlooms, EGO also reads in an XML XTM file, but unlike TOMU, EGO can also create new topic maps or edit the existing topic maps. The new graphs can take the form of spider maps, topic maps, timelines, hierarchies or flow charts. Not only are new graphs created in EGO, they are also transformed into new wiki pages, wiki sections or content, meaning that a user can change the wiki content from another source outside of the wiki. By allowing students to do this, we are providing those visual-spatial learners with an alternative method to creating projects, reports and collaborating with their peers.

AnnokiBlooms – An Annoki-Based Tool For Story Planning and Reflection

In the summer of 2006, I was awarded an NSERC Undergraduate Student Research Award. For my summer research project I worked with Dr. Eleni Stroulia from the Software Services group (formerly the Software Engineering Group). My project required me to visualize a small collection of wiki pages, for example those pages that are from a single project group or a single wiki page that identifies the important sections of a page. During the summer, I also supervised a WISEST student Janice Annett (who also happens to be my sister!). She helped me with the user interface portions of this project and also assisted with the ‘Teach Planner’ aspect of the project (which isn’t mentioned below but allows teachers to create their own graphic organizers for AnnokiBlooms).

AnnokiBlooms is a wiki-based tool, that combines Annotated Wikis (Wiki libraries such as Wikipedia and MediaWiki) with Bloom’s Taxonomy (a hierarchical framework used in education settings to classify the cognitive domain of learning) to create semantic representations of short stories.  AnnokiBlooms aims to strengthen a student’s mastery of concepts and ideas they have gained from reading or writing a short story or narrative.

Through my work, I created a Java applet that utilized the University of Alberta Software Engineering wiki (Annoki) and XML files to dynamically visualize a single wiki page (we chose the domain of story writing to test this on). The idea in using story writing allowed me to investigate the multiple semantic graphs that a story could have, such as time-lines, topic maps, spider maps, flow charts and hierarchies. The bulk of my work involved creating wiki parsers that would parse a story and create multiple XML XTM files, and then transforming XTM’s into different graphs (such as time-lines, spider maps, flow charts, or hierarchies), complete with different shaped and colored nodes and edges.

AnnokiBlooms is a very user-friendly tool, that allows students to easily see i) how the story they have created is semantically structured and ii) how the story they have read is structured through the use of different types of graphic organizers (time line, spider map, topic map, hierarchy, flow chart), nodes and edges. Teachers can use this tool to view a students progress and story evolution to determine which areas a student needs additional assistance in.


The first version of AnnokiBlooms that I built. The Annoki Wiki and Java program were two separate entities but communicated with each other.


The second version of AnnokiBlooms, where I integrated an HTML browser into the Java program so that the graphic organizers and the wiki could be used simultaneously.

A screen shot of the ‘Story Comprehension’ use case of the software. In this example, the wiki page and subsequent visualization would be created by the teacher (with specific elements omitted) and the student would be asked to complete the graphic organizer by answering story-specific questions.