Challenge / Purpose: Develop automated methods to enable novices to design and assembly interactive papercraft Process: In this work, we explore moveables, i.e., interactive papercraft that harness user interaction to generate visual effects. First, we present a  survey of children’s books...
Client name
Autodesk Research, University of TorontoYear
2017
Challenge / Purpose: Challenge how designers and developers view interactive artifacts and explore novel ways of prototyping interaction using everyday objects Process: Within this work, a novel metaphor, haunted design, is explored to challenge the definitions of display’ used today....
Client name
University of Toronto, Autodesk ResearchYear
2017
Equipment:Â Soldering iron, hot glue gun, patience Supplies:Â Build a Bear Penguin, Arduino, Arduino Wave Shield, conductive thread and fabric, fabric switch, custom pull cord sensor, vibrating motors Challenge / Purpose:Â To create an interactive wedding invitation for a Computer Science MSc and...
Client name
MishMashMakersSkills
Programming, FabricationYear
2017
Challenge / Purpose:Â How can users and machines interact in a concurrent nature to encourage serendipitous discovery? Process: While current fabrication technologies have led to a wealth of techniques to create physical artifacts of virtual designs, they require unidirectional and constraining...
Client name
University of Colorado, BoulderYear
2017
Equipment:Â Dremel, Airbrush, Printer, Silhouette Cameo Supplies:Â Airbrush paint, drill bit, potatoes, printer paper, double sided tape, sticker paper. Challenge / Purpose: Create buildable Save the Date favours Process: We pushed ourselvesto rethink what a Save the Date was. Rather than getting...